EntityTurrets
    ActivateFluff(['self', 'fluffname', 'active'], None, None, None)
    Initialize(['self', 'graphicID', 'amount'], None, None, (2,))
    Release(['self'], None, None, None)
    Rest(['self'], None, None, None)
    SetAmmoColor(['self', 'ammoTypeID'], None, None, None)
    SetTarget(['self', 'shipID', 'targetID'], None, None, None)
    StartShooting(['self', 'ammoGFXid'], None, None, (None,))
    StopShooting(['self'], None, None, None)
    __doc__
    __module__
    __persistvars__

HackLocators(['lodgroup'], None, None, None)

MiningTurretPair
    ActivateFluff(['self', 'fluffname', 'active'], None, None, None)
    Initialize(['self', 'graphicID', 'shootDelay'], None, None, None)
    Release(['self'], None, None, None)
    Rest(['self'], None, None, None)
    SetAmmoColor(['self', 'ammoTypeID'], None, None, None)
    SetTarget(['self', 'shipID', 'targetID'], None, None, None)
    Shoot(['self'], None, None, None)
    ShootAnimation(['self'], None, None, None)
    StartShooting(['self', 'ammoGFXid'], None, None, (None,))
    StopShooting(['self'], None, None, None)
    __doc__
    __module__
    __persistvars__

NewTurret
    ActivateFluff(['self', 'fluffname', 'active'], None, None, None)
    Initialize(['self', 'graphicID', 'locatorA', 'locatorB', 'repeatDelay'], None, None, (0,))
    Release(['self'], None, None, None)
    Rest(['self'], None, None, None)
    SetAmmoColor(['self', 'ammoTypeID'], None, None, None)
    SetTarget(['self', 'shipID', 'targetID'], None, None, None)
    Shoot(['self'], None, None, None)
    ShootInLoop(['self', 'delay'], None, None, None)
    StartShooting(['self', 'ammoGFXid'], None, None, (None,))
    StopShooting(['self'], None, None, None)
    __doc__
    __module__

StripMiningTurretPair
    Initialize(['self', 'graphicID', 'shootDelay'], None, None, None)
    Release(['self'], None, None, None)
    Rest(['self'], None, None, None)
    SetTarget(['self', 'shipID', 'targetID'], None, None, None)
    Shoot(['self'], None, None, None)
    ShootAnimation(['self'], None, None, None)
    StartShooting(['self', 'ammoGFXid'], None, None, (None,))
    StopShooting(['self'], None, None, None)
    __doc__
    __init__(['self'], None, None, None)
    __module__
    __persistvars__

Turret
    ActivateFluff(['self', 'fluffname', 'active'], None, None, None)
    AddLight(['self'], None, None, None)
    Assemble(['self', 'race', 'weaponSize', 'weaponType', 'weaponId', 'techlevel', 'ammo'], None, None, None)
    InitWithTriTurret(['self', 'triTurret'], None, None, None)
    Initialize(['self', 'race', 'weaponSize', 'weaponType', 'weaponId', 'techlevel', 'ammo', 'audio'], None, None, (0,))
    Release(['self'], None, None, None)
    RemoveVertexTarget(['self'], None, None, None)
    Rest(['self'], None, None, None)
    SetAmmoColor(['self', 'color', 'colorName'], None, None, None)
    SetLightBulbColor(['self', 'color'], None, None, None)
    SetSubTarget(['self', 'shipID', 'targetID', 'targetTf'], None, None, None)
    SetTarget(['self', 'shipID', 'targetID', 'targetTf'], None, None, None)
    Shoot(['self'], None, None, None)
    TargetFX(['self'], None, None, None)
    __doc__
    __guid__
    __init__(['self'], None, None, None)
    __module__
    __persistvars__

TurretPair
    ActivateFluff(['self', 'fluffname', 'active'], None, None, None)
    Initialize(['self', 'graphicID'], None, None, None)
    Release(['self'], None, None, None)
    Rest(['self'], None, None, None)
    SetAmmoColor(['self', 'ammoTypeID'], None, None, None)
    SetTarget(['self', 'shipID', 'targetID'], None, None, None)
    StartShooting(['self', 'ammoGFXid'], None, None, (None,))
    StopShooting(['self'], None, None, None)
    __doc__
    __module__
    __persistvars__

Turret_sc2
    ActivateFluff(['self', 'fluffname', 'active'], None, None, None)
    Initialize(['self', 'graphicID', 'locatorA', 'locatorB', 'repeatDelay', 'overrideBeamGraphicID'], None, None, (0, None))
    Release(['self'], None, None, None)
    Rest(['self'], None, None, None)
    SetAmmoColor(['self', 'ammoTypeID'], None, None, None)
    SetTarget(['self', 'shipID', 'targetID'], None, None, None)
    Shoot(['self'], None, None, None)
    ShootInLoop(['self', 'delay'], None, None, None)
    StartShooting(['self', 'ammoGFXid'], None, None, (None,))
    StopShooting(['self'], None, None, None)
    __doc__
    __module__

__all__

__all_turret__

__doc__

__name__