AttrPick(['optionlist'], None, None, None)

FindNodes(['source', 'name', 'typename'], None, None, None)

GetCharScene(['dict'], None, None, None)

GetCharTexture(['scene', 'resolutionX', 'resolutionY'], None, None, (128, 128))

GetPoliceTexture([], None, None, None)

HACKgetDevScene([], None, None, None)

MorphTarget
    ApplyBlendsLinear(['self', 'steps', 'rotationVictims'], None, None, (1, []))
    ApplyBlendsSmooth(['self', 'steps', 'rotationVictims', 'interpolation'], None, None, (1, [], None))
    CheckIfInvalidated(['self'], None, None, None)
    Initalize(['self', 'model', 'vertexPaths', 'blendShapeBufferPath', 'snapList'], None, None, ([],))
    Rotate(['self'], None, None, None)
    RotateSnaplistPosition(['self'], None, None, None)
    SetBlend(['self', 'vertexPath', 'value'], None, None, None)
    SetSnaplistPosition(['self'], None, None, None)
    UpdateModel(['self'], None, None, None)
    __cid__
    __class__
    __delattr__
    __dict__
    __doc__
    __getattribute__
    __guid__
    __hash__
    __init__
    __metaclass__
    __module__
    __new__
    __nonpersistvars__
    __persistvars__
    __reduce__
    __reduce_ex__
    __repr__
    __setattr__
    __str__
    __weakref__

QueryFunctions(['list', 'categories'], None, None, None)

RotationVictim
    CheckIfInvalidated(['self'], None, None, None)
    Clone(['self'], None, None, None)
    FlushBuffer(['self'], None, None, None)
    Init(['self', 'model', 'rotateChildren'], None, None, (1,))
    LockBuffer(['self', 'discard'], None, None, (0,))
    Rotate(['self'], None, None, None)
    __cid__
    __class__
    __delattr__
    __dict__
    __doc__
    __getattribute__
    __guid__
    __hash__
    __init__
    __metaclass__
    __module__
    __new__
    __nonpersistvars__
    __persistvars__
    __reduce__
    __reduce_ex__
    __repr__
    __setattr__
    __str__
    __weakref__

SetSceneGetter(['func'], None, None, None)

__all__

__all_facelib__

__doc__

__name__

addToListUnique(['entry', 'list'], None, None, None)

areaMaterials(['area', 'list'], None, None, ([],))

areaPasses(['area', 'list'], None, None, None)

areaTextures(['area', 'list'], None, None, None)

backgroundMat([], None, None, None)

backgroundPass([], None, None, None)

backgroundTexture(['name'], None, None, None)

browseRenderObjects(['objectlist'], None, None, None)

daScene

entryDirPick(['options', 'category'], None, None, ([],))

entryDirSel(['options', 'listformat'], None, None, ('',))

eyePos(['x', 'y'], None, None, (None, None))

faceAreas([], None, None, None)

faceDirAppend(['options', 'values', 'listformat'], None, None, None)

faceMaterial(['name'], None, None, None)

faceMaterials([], None, None, None)

faceModel([], None, None, None)

facePass(['name', 'unique'], None, None, (0,))

facePasses([], None, None, None)

faceTexture(['name'], None, None, None)

faceTextures([], None, None, None)

getAccessoryParent([], None, None, None)

getBackground([], None, None, None)

getBackgroundParent([], None, None, None)

getCostumeParent([], None, None, None)

getFaceDir([], None, None, None)

getHair([], None, None, None)

getHairParent([], None, None, None)

getHead([], None, None, None)

getHeadParent([], None, None, None)

getScene([], None, None, None)

hairTextures([], None, None, None)

lightsList([], None, None, None)

options2path(['basepath', 'options'], None, None, None)

readValues(['list', 'categories'], None, None, None)

sceneCamera([], None, None, None)

sceneLights(['addname'], None, None, ('',))

sceneTransforms(['scene'], None, None, None)

setAccessory(['transform'], None, None, None)

setCostume(['transform'], None, None, None)

setDirAttrib(['options', 'listformat'], None, None, ('',))

setDirAttrib2(['options', 'sourcelist', 'destlist', 'listformat'], None, None, ('',))

setHair(['transform'], None, None, None)

setHead(['transform'], None, None, None)

transformAreas(['transform', 'list'], None, None, ([],))