CharAppearance
    ApplyMorph(['self', 'steps', 'immediate'], None, None, (1, 0))
    AsDict(['self'], None, None, None)
    DoSetItem(['self', 'key', 'value'], None, None, None)
    GetEyeSnapList(['self'], None, None, None)
    GetEyes(['self'], None, None, None)
    InitMorphing(['self', 'args'], None, None, (None,))
    InitOptionDestinations(['self'], None, None, None)
    LightTransition(['self', 'new'], None, None, None)
    LoadAppearance(['self', 'appearance'], None, None, None)
    LoadCharScene(['self'], None, None, None)
    LoadLights(['self', 'lights'], None, None, None)
    LoadModel(['self'], None, None, None)
    Morph(['self', 'morphX', 'morphY', 'area'], None, None, None)
    Reset(['self'], None, None, None)
    Set_camPos(['self', 'yaw', 'pitch', 'roll'], None, None, None)
    Set_eyeRotation(['self'], 'value', None, None)
    Set_headRotation(['self', 'yaw', 'pitch', 'roll'], None, None, None)
    UpdateModels(['self'], None, None, None)
    __doc__
    __guid__
    __init__(['self', 'bloodlineID', 'genderID', 'appearance', 'animate', 'morphing'], None, None, (None, 0, 1))
    __module__
    __setitem__(['self', 'key', 'value'], None, None, None)

__all__

__all_chapp__

__doc__

__name__

allOptions

stems