CharAppearance
ApplyMorph(['self', 'steps', 'immediate'], None, None, (1, 0))
AsDict(['self'], None, None, None)
DoSetItem(['self', 'key', 'value'], None, None, None)
GetEyeSnapList(['self'], None, None, None)
GetEyes(['self'], None, None, None)
InitMorphing(['self', 'args'], None, None, (None,))
InitOptionDestinations(['self'], None, None, None)
LightTransition(['self', 'new'], None, None, None)
LoadAppearance(['self', 'appearance'], None, None, None)
LoadCharScene(['self'], None, None, None)
LoadLights(['self', 'lights'], None, None, None)
LoadModel(['self'], None, None, None)
Morph(['self', 'morphX', 'morphY', 'area'], None, None, None)
Reset(['self'], None, None, None)
Set_camPos(['self', 'yaw', 'pitch', 'roll'], None, None, None)
Set_eyeRotation(['self'], 'value', None, None)
Set_headRotation(['self', 'yaw', 'pitch', 'roll'], None, None, None)
UpdateModels(['self'], None, None, None)
__doc__
__guid__
__init__(['self', 'bloodlineID', 'genderID', 'appearance', 'animate', 'morphing'], None, None, (None, 0, 1))
__module__
__setitem__(['self', 'key', 'value'], None, None, None)
__all__
__all_chapp__
__doc__
__name__
allOptions
stems